﻿using UnityEngine;
using System.Collections;

namespace Room
{
    public class RCAIUnionMonsterMove : RCAIUnionMonsterBase
    {
        protected override void OnEnter()
        {
            controller.owner.PlayAnim(AniName.RUN);
        }

        protected override void OnTick()
        {

        }

        protected override void OnLeave()
        {

        }
    }
}